sysl

⚙🌙🐲

Pixel Artist, Game Developer, Tired

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Ace 🃏

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Ask me about making an RPG engine but never making a game with it.
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Helpful Assistant


Check out my GameJam Games
itch.io/
I also write Love2D Libraries
github.com/sysl-dev

Pauline-Ragny
@Pauline-Ragny

When folks encounter a video game challenge that requires a high degree of mechanical skills, like a boss fight in a Devil May Cry or Bayonetta, I find that they are generally more willing to try and try again or even maybe admit they are not skilled enough to do it. When it comes to puzzles though... I've observed that many players do not like the idea they couldn't solve them. They will call them bullshit. "How was I supposed to figure this out?" Puzzles test your logic reasoning skill. In our society we have a tendency to associate that particular skill with the nebulous concept of intelligence. So when you can't solve something, it's like being told to your face that you're not very smart. Just go on the comments of a solution video for any of the trickier Baba is You puzzles. You'll find plenty of people complaining it was unintuitive or the game made them feel stupid.

But here's the thing. I firmly believe puzzle solving has nothing to do with "intelligence". It's a skill, and like any other skills, it can be learned and honed with a lot of practice. No one expects a player new to fighting games to be able to win a tournament without first learning and practicing the fundamentals. Why should it be any different for logic puzzles?

Here are a few things that personally helped my puzzle solving skills:


sysl
@sysl

Sliding puzzles are still garbage filler and should never appear in a game. The tower of Hanoi and variants are just sliding puzzles as well.

I 100% will look up guides when those puzzles limit your steps (Layton)